cMakeList
cmake_minimum_required(VERSION 3.12)
project(OpenGL)
set(CMAKE_CXX_STANDARD 14)
set(GLEW_H /opt/homebrew/Cellar/glew/2.2.0_1/include/GL)
set(GLFW_H /opt/homebrew/Cellar/glfw/3.3.7/include/GLFW)
set(GLAD_H /usr/local/include/glad/include)
set(KH_H /usr/local/include/KHR)
include_directories(${GLEW_H} ${GLFW_H} ${GLAD_H} ${KH_H})
# 添加目标链接
set(GLEW_LINK /opt/homebrew/Cellar/glew/2.2.0_1/lib/libGLEW.2.2.dylib)
set(GLFW_LINK /opt/homebrew/Cellar/glfw/3.3.7/lib/libglfw.3.dylib)
link_libraries(${OPENGL} ${GLEW_LINK} ${GLFW_LINK})
# 执行编译命令
# 这个glad.c在第2步中说过要拉到项目中,注意路径
set(SOURCE_FILES "/usr/local/include/glad/src/glad.c" "main.cpp")
add_executable(OpenGL ${SOURCE_FILES})
# mac下这步很重要
if (APPLE)
target_link_libraries(OpenGL "-framework OpenGL")
target_link_libraries(OpenGL "-framework GLUT")
endif()
test openGl
#include <glew.h>
#include <glfw3.h>
#include <iostream>
using namespace std;
void key_callback(GLFWwindow* window, int key, int scancode, int action, int mode)
{
//如果按下ESC,把windowShouldClose设置为True,外面的循环会关闭应用
if(key==GLFW_KEY_ESCAPE && action == GLFW_PRESS)
glfwSetWindowShouldClose(window, GL_TRUE);
std::cout<<"ESC"<<mode;
}
int main(void)
{
//初始化GLFW库
if(!glfwInit())
return -1;
//创建窗口以及上下文
GLFWwindow* window = glfwCreateWindow(640, 480, "hello world", NULL, NULL);
if(!window)
{
//创建失败会返回NULL
glfwTerminate();
}
//建立当前窗口的上下文
glfwMakeContextCurrent(window);
glfwSetKeyCallback(window, key_callback); //注册回调函数
//循环,直到用户关闭窗口
while(!glfwWindowShouldClose(window))
{
/*******轮询事件*******/
glfwPollEvents();
/*******渲染*******/
//选择清空的颜色RGBA
glClearColor(0.2, 0.3, 0.3, 1);
glClear(GL_COLOR_BUFFER_BIT);
//开始画一个三角形
glBegin(GL_TRIANGLES);
glColor3f(1, 0, 0); //Red
glVertex3f(0, 1, 1);
glColor3f(0, 1, 0); //Green
glVertex3f(-1, -1, 0);
glColor3f(0, 0, 1); //Blue
glVertex3f(1, -1, 0);
//结束一个画图步骤
glEnd();
glBegin(GL_POLYGON);
//再画个梯形,需要注意笔顺
glColor3f(0.5, 0.5, 0.5); //Grey
glVertex2d(0.5, 0.5);
glVertex2d(1, 1);
glVertex2d(1, 0);
glVertex2d(0.5, 0);
glEnd();
/******交换缓冲区,更新window上的内容******/
glfwSwapBuffers(window);
}
glfwTerminate();
return 0;
}
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